Featured at the Venice, Sundance, and Tribeca film festivals, winner of the Primetime Emmy Award for "Outstanding Achievement in Interactive Media" and the Peabody Award for "Significant and Meritorious Achievement in Electronic Media," Wolves in the Walls is a unique interactive VR experience.
My team at Meta (Facebook) created, implemented, and finalized all of the sound and music in Wolves in the Walls, and implemented and mixed the amazing voice work of the cast which includes Jeffrey Wright, Noah Schnapp, and Isabella Rosselini.
This show pushed boundaries in spatialization, interactivity, managing perspective, scaling spaces, music adaptivity, and auditory storytelling throughout. I think we ended up creating a sonic experience that was largely unprecedented in VR at the time of the product's release. It was a finalist for "Best Sound Design in Gaming" from Music+Sound in 2020.
Lucy draws you into existence.
Wolves production had begun in the internal Oculus Story Studios group, which we were supporting with audio services. When that studio was shuttered, many of the original creators were able to continue the project at the newly formed Fable studio -- and I helped engineer a unique professional relationship such that my team could continue our involvement, too.
This is not an experience that translates well to video capture. The texture of the thing is wrong -- the intimacy and immersion are almost completely lost. It's a little like watching a cell phone video of a great concert: the notes are all there, but the impact is gone.
But! Video's the only way to show it on a web page, so here's a link to a thoughtful play-through someone posted on YouTube:
A nice capture of a play-through.
Wolves in the Walls is available at the Meta Quest store, in all its immersive glory. It is "something truly worth experiencing."
Try it in VR!
The Emmy!
The Peabody!