Back in the day, I wrote rather extensively for Game Developer Magazine.
I really enjoy writing in general (see Ars Pandemonium for more), and in those days being published in print really felt meaningful, even in a small-distribution mag like GD.
Also! Writing reviews of software was awesome, since I generally got to keep the software! So I had copies of Peak, Acid, Cakewalk, Cubase, and more. I even sat on the "Frontline Awards" judging panel for a while.
Mindbogglingly, while Game Developer Magazine is long out of print (morphed now into gamedeveloper.com), archives of the old issues are available online. While my product reviews are interesting now only for nostalgia (and even then, probably only to me), there is something interesting to see in some of the other writing.
For instance, in the September 2000 issue, I published a "Soapbox" opinion column titled, "Pay No Attention to the Orchestra Behind the Curtain!" This article is essentially a rant about misuse of the then poorly-understood concept of adaptive music. This was early days of this technique.
(In fact, I'm not entirely sure I didn't actually coin the phrase "adaptive music" with this article. I doubt it, but I haven't found an earlier usage in print.)
Anyway, 25 years later (!) and frankly, a lot of that article is still relevant. There are also things that still ring true in "Escape from Bad Audio" from October 2001, "Audio Tools: You Get What You Ask For" July 2002, and "When Worlds Collide," February 2003. Here are some links:
- Pay No Attention to the Orchestra Behind the Curtain! (Soapbox, 2000)
- Escape from Bad Audio (Feature, 2001)
- Audio Tools: You Get What You Ask For (Sound Principles, 2002)
- When Worlds Collide (Feature, 2003)
- Sonic Foundry ACID (Product Review, 1998)
- Peak (Frontline Award, 1999)
I also spoke several times at the Game Developer's Conference. And again, bizarrely, at least some of these have been preserved. The internet never forgets! These talks don't really have any modern relevance, but it's wild to know they still exist.