Along with two colleagues, I spoke at the Audio Engineering Society's 2018 "Conference on Audio for Virual and Augmented Reality."
Our talk was entitled "Immersive Audio at Facebook," and it ranged from Facebook360 to Spark to Quest, with a focus on the sheer scale of the enterprise. (Immersive media engagement was a splash in the bucket compared to some of Facebook's other platforms, but we still probably represented the largest deployment of such technologies in the industry at the time).
From the catalog:
This panel discussion with the Facebook Sound Design and Audio engineering teams will focus on the process of designing audio for immersive media at scale. Four short presentations - sound design process, audio for AR, audio for VR, and audio for 360 media - will be followed by a discussion. The presentations will cover Facebookâs unique approach to sound design at scale, lessons in designing immersive audio across a variety of formats and experiences, and the challenges in designing audio at the cutting edge
