About + Contact


About Andrew Boyd

Andrew Boyd

In 1993, my day job was as a receptionist and office-boy at a medical software firm in Emeryville, CA. I'd graduated with a degree in English Literature from the University of California at Berkeley, where I'd also studied fine art and music, including work at CNMAT with Dr. David Wessel in psychoacoustics. So by night I was a freelance recording engineer working with local bands, trying to put some of that education to work.

Through a friend-of-a-friend, I picked up a gig recording voice sessions for a kid's game at Stormfront Studios, and loved it. Over the next few years I made myself useful designing sounds, editing music, and learning the arcana of the period's game development. In 1997 I left Stormfront to found Audible Images. My clients included Apple, Electric Planet, Electronic Arts, Sports Mogul, Vertical Online, and ZapMe.

After about 18 months, I returned to Stormfront. Over the next eight years as Studio Audio Director, I led the team to some critical acclaim on projects such as Demon Stone, Lord of the Rings: The Two Towers, and Blood Wake, and gained a reputation for professionalism, timeliness, and budgetary responsibility.

I moved to Electronic Arts as a senior Audio Director ("Audio Director II" in EA-speak) in 2006. I took over the Godfather franchise audio and oversaw the port of The Godfather: The Game to Playstation 3 and Wii before moving on to direct the audio development on The Godfather 2. After helping manage the cinematics audio pipeline on Dante's Inferno, I took over as Audio Director on the Dead Space franchise, and led Dead Space 2 audio to a critically acclaimed launch.

In 2011, I left EA to devote more time to my family. A stay-at-home dad, I decided to hang the Audible Images shingle back out and work as a contractor and consultant part-time. I continued to work with EA on Dead Space 3, Medal of Honor Warfighter, and Battlefield 4. But being independent meant I also got to work on a number of smaller game projects such as Shank 2 and Tower Wars, as well as branch out into other interesting things such as music composition and sound design for a series of live planetarium shows at Chabot Space and Science Center, and teaching a semester of Composing for Games at the Academy of Art University in San Francisco. In 2014, EA brought me back on full-time to audio direct the single-player campaign of Battlefield: Hardline.

-Andrew

About Audible Images

The name Audible Images has a long history in the Boyd family.

In the late 1970s, my father Tom Boyd took a leave from his career as an architect to found an audiophile-focused cassette publisher which he named Audible Images. It was growing up around this business that I gained my love of recording.

Years later, long after he'd shuttered that business, I was looking for a name for my sound and music production service. My father offered me the use of Audible Images - I took it to my graphic-designer friend Gregory Atwood who designed the optical illusion tuning fork logo, and the brand was reborn.

-Andrew